The CPS2 I/O interface with matching kick harness to remove the need for a SuperGun.
I had already ordered the digital AV interface kit from VideoGamePerfection.com in the beginning of the year and was only waiting for the I/O interface to get started. Last month, it finally arrived. Also on the picture: a home-made kick harness and a RG174 coaxial cable.
Earlier this month, I wrote about my Pippin Atmark PA-82001-S Monitoring Unit. Initially, I didn’t plan to do any modifications to this special Pippin model. But then Keith Kaisershot told me that it is possible to feed a long SCSI cable over the metal lips of the case without doing any permanent modification. He also asked me to verify the checksum of the ROM. In this article, I will add external SCSI to my Pippin and also dump the ROM.
Pippin consoles are based on Apple Macintosh PowerPCs. It is only natural that they use serial Apple Desktop Bus devices. There is a major difference though: the proprietary child proof AppleJack (P-ADB) connector. I never bothered to find an adapter dongle and was stuck with a Pippin Atmark AppleJack controller that wasn’t able to reliably register trackball movements anymore. Unfortunately, the ball is held in place by a plastic ring with two tiny holes. There’s probably a tool to open it up which I don’t possess. I decided to open up the whole controller from the back to clean it and also to take pictures. Note the nice red rubber cap that came with my controller.
Back in 2010, I was aiming to own every game console system that used optical media, the Apple Pippin was one of them. I was lucky to obtain a lot of Bandai Pippin Atmark PA-82001 consoles from Japan for a reasonable price. Upon closer inspection, I noticed that one of them was different: It had the model number PA-82001-S, a pre-release ROM and several areas shielded with copper foil tape. No one has documented this model yet on the various Pippin websites. The only trace that I can find on the internet is my unit and another one that has been offered on Yahoo auctions earlier this year. Forum members of Assemblergames assume that this is an FCC model for evaluation / EMC accreditation.
I will call it “Monitoring Unit” because it came with an AP2735-01 KINKA non-E pre-release/monitoring ROM. On this Pippin FANDOM page, it says: “A WORM version of the same [Golden Master] ROM was manufactured in small quantities for market testing of ‘Monitoring’ units.” On the same page and also here it is mentioned that only 500 of these ROMs were released.
This has just arrived yesterday: The Terraonion MegaSD Cartridge. The makers are known for quality products like the NeoSD and the Super SD System 3. Their recent move of the office from Spain to Andorra has stirred some controversy and caused over-the-top reactions from some buyers. I didn’t experience any trouble and my cartridge arrived safely within a few days. This is what I got:
My Philips CDI605T/20 needed repairs before I can fully use it. Some of them was mandatory for operation (Timekeeper), some of them to make it easier on the ears (fan, optical disc drive tray). I already had experience with a Mini MMC chassis on the very similar consumer player CDI220/00 and knew what awaited me inside (its service manual helped a bit). It is actually possible to perform these repairs without taking the entire case apart (see shortcuts). I took special precautions and made photos of each and every step to be able to put everything back together in the end.
I began with removing the case and the bezels of the extension cards on the rear. Make sure to slide out the lower card first, otherwise its metal plate will grind on the solder side of the upper card.
The PC Engine flash cart by Neo Team was first released in 2006, ten years before the Turbo EverDrive was born. In 2009, they added a save feature and released it as the new version V1.1 or ‘128+SAVE’. There is no unique name of this cart because there were usually expressions like ‘power’, ‘super’ or ‘ultra’ added to the name. I bought this cart in 2011 but didn’t use it very often. It just wasn’t as compatible as it claimed to be. With the advent of 64-bit Windows 8, driver troubles limited the usability even further. And I never got the save feature to work. The whole package was sitting on my shelf until last year when I took it out again to compare it with the Super SD System 3.
This was an unplanned project. When I bought my first EBG disc for the Sega Saturn Electronic Book Operator, a Sony DD-1EX Data Discman came along with it. As it didn’t turn on, I took a closer look and found leaking capacitors and some stowaways.
After I had my first MVS at home, it didn’t take long until more arcade hardware followed. For example this CPS2. It looks shabby and needs some work, but it already has a Darksoft CPS2 Multi Kit installed.
When I bought a second-hand Sega Pico in 2015, I immediatly noticed that something must be wrong with it. I didn’t expect a lot of interactivity or gameplay, but at least it should let me draw something. It turned out that the pen was registering the position/movement and also made a clicking noise when pressed down, but nothing else happened. The error was quickly found and repaired (broken micro switch), but the photos have been waiting on my hard drive ever since. A short repair instruction was posted on the ASSEMblergames board in the following year, so I didn’t see the need to rush out an article. Well, here we go:
The label of the pen is missing and it seems that somebody tried to open it up before me: